Production Diary: The Making of Dirk Dashing


Table of Contents

Game Concept

Game Animation

Game Scenery

Game Engine

Game Music and Sounds

Game Levels

Fine-Tooning the Game

Game Concept

The idea for Dirk Dashing came together from many different sources.  First, we love the classic James Bond movies, and we enjoy more recent spy films like Mission: Impossible.  Second, we really miss some of the old-style side-scrolling games like Super Mario Brothers, Crystal Caves, Commander Keen, and others.  We had a lot of fun with those games, and they were great for kids because they were clean and non-violent.  But there aren't many of those kind of games that are made anymore.  So we decided to create our own side-scrolling game and bring back some of that old-style fun.  Third, we wanted to produce a game that would appeal to boys and girls alike.

Side-scrolling games used to be very popular, but they were all very similar.  This might be one reason why there are not as many side-scrolling games made today.  So the challenge for us was come up with some new twists on an old style of game.  For instance, we decided to turn the game into an interactive cartoon.  We think you will be pleasantly surprised at some of the unique things you can do in this game!

For the game to look and feel like a cartoon, we felt it was important that all of the characters, backgrounds, and items be drawn and painted by hand.  But we weren't sure how well traditional artwork would fit in a computer game environment.  So we built a prototype to see how it might look.  We created a number of painted elements and character drawings and combined them in the computer to see how it would look.

Below, you see an early prototype scene of the game.

Based on our prototype, we concluded that traditional cartoon artwork could work very well in a computer game!