Dirk
Dashing 2: E.V.I.L Eye (Beta)
| Secret
agent Dirk Dashing is back for a brand new mission! After
a wicked computer virus destroys G.O.O.D's new computer network,
agent Dirk Dashing must track down the cyber criminal
responsible for the attack. His mission leads him to a massive
global corporation, owned by one of the wealthiest men in the
world. Help Dirk avoid security systems, evade guards, and solve
all-new puzzles to stop a diabolical new plot by E.V.I.L
mastermind, Dr. Ego!
- No blood, no
gore, no fist fights, no gratuitous violence of any kind -
Dirk uses tranquilizer darts, knockout gas, and other non-lethal means
to defeat his enemies!
- Improved
graphics, with lighting effects and cel shading!
- New moves,
like the ability to climb ladders and hang from wires and
pipes!
- A new
inventory system, so you can pick up multiple weapons and
gadgets, carry them with you, and use them whenever you
want!
- A new health
system, so Dirk can take multiple hits before he dies!
- An all-new
soundtrack with spy music that perfectly fits the game!
- Play using
keyboard, joystick, or game pad!
- Ability to
save your game progress at any point!
- In-game
instructions to get you started!
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Operating
System |
Download |
Buy
Now |
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Windows |

Free
download! |

Only
$19.99 USD! |
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Mac OS X |

Free
download! |

Only
$19.99 USD! |
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Linux |

Free
download! |

Only
$19.99 USD! |
Note: the
game is not finished, but it is available for pre-ordering.
When you pre-order, you will receive a download link to the full
version beta. Currently, the full version contains Parts 1-3 of the 5-part story. As I finish each part of the story, I will
provide an updated beta containing new levels, features, and bug
fixes. So it will be a lot like playing an episodic game; with
each new update, more of the story will be revealed!
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Awards
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| IndieDB's
2011 Top 100 Games of the Year (look under Upcoming
Games of 2011 - Platformer)
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What
others are saying about the game:
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"Seriously cool. Love the music, the new look, the cartoon intros, the fact that you don't instantly die when you get hit. Thanks for an outstanding game!" - Jan
"The game feels very smooth, and plays nice. Loving the new lighting and the sounds are great! The lightning on the first level is really well done, and seeing the flashes from the outside when you have entered the buildings is a nice touch. All in all I'm liking the new look, Dirk!" - Kevin
"Just wanted to say it looks really cool! I can see you've put a lot of work and thought into it. No real surprise there, as I read all the status updates, but still is nice to have something 'in hand' to look at." - Tim |
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"I love the new game! It's much more challenging than the original version. I especially like the music and the artwork. You did a wonderful job!" - Jill
"I love it! The new 'foes' are great and it was fun to see the old enemies again too. I love the graphics and the insane variety of locations you have given the game. It is such fun. Love the spiders and the new moves. Thank you and what a game you have given us!" - Sharon
"At last!! I've been waiting for this for ages, I so loved Dirk Dashing 1 and am delighted to find so much that is familiar with version 2... plus new features. Can't wait for the rest and final version" - Lesley
"Outstanding gameplay!" - Jeff |
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What's
New in the Latest Version |
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December
15 - v0.7 is available, which adds 8 new levels for Part 3 of
the 5-part story. It also includes a new gadget: night vision
goggles that allow Dirk to see in the dark. The night vision
goggles give Dirk a distinct tactical advantage, because guards
and E.V.I.L agents cannot see him in the dark. So if you turn
out the lights and equip a set of night vision goggles, you can
tip-toe past enemies unseen or knock them out before they ever
know you're there. This is very helpful when dealing with more
powerful enemies. Many of the new levels have light switches
scattered about so you can turn lights on or off at will.
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Added
the Part 3 levels to the full version beta, which is
available for pre-order customers
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Added
a new gadget for Part 3: night vision goggles
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Added
new party music for Chapter 2-2
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Added
new music for secret level Chapter 2-X
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Added
new computer lab ambient sounds for Chapter 1-5
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Added
missing ambient sounds for Chapter 1-4 and smaller rooms in
Chapter 1-2 (sounds were in the trial but not the full
version)
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Reduced
the amount of graphic memory used by the helicopter gunship
in Chapter 1-7 by about 75%
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Fixed:
push 2 crates together and they merge, making it impossible
to solve Chapter 2-4
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Fixed:
intermittent bug when you drop a crate, and the crate's top
and side surfaces are no longer aligned
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Fixed:
guards can walk through alarm lasers without tripping the
alarm
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Fixed:
robots can get stuck on collapsible platforms
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Fixed:
jumping on Nick the Knife's head left him in a weird state
instead of knocking him out
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Fixed:
darts and grenades pass through robots
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Fixed:
guards should be able to hear boxes being pushed, even if
Dirk is sneaking
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Fixed:
guards should be able to hear boxes when they're pushed off
ledges and crash to the floor below
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Fixed:
can take out the helicopter in Chapter 1-7 with a single
grenade
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Fixed:
Bombshelle's bomb trajectories don't work well when Dirk is
above her
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| October
18 - v0.6.3 is the version I submitted to the 2012
Independent Games Festival main competition. It features a brand
new interactive music engine, over 200 new sound effects and
ambient sound loops, enemies that have the ability to hear and
react to your movements, the ability for Dirk to tip-toe
silently, and a plethora of bug fixes and gameplay tweaks. There
are so many changes, that I have categorized them to make it
easier to see everything that has changed.
Critical bug fixes
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Fixed: game
intermittently locks up when cameras spot Dirk
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Fixed: game
intermittently locks up when a guard pulls the alarm switch
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Fixed: saved games
are lost on Windows XP when running under the admin account and
restarting the computer
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Fixed:
fragmentation bug in the texture loading code eventually causes
white textures if you play long enough
General gameplay
changes
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Added 3 different
skill levels, and the ability to pick your skill level when you
start a new game
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Levels in the
Easy skill level have a bit more ammo and health
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Guards never
shoot in the Easy skill level, even if the alarm goes off
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Guards always
shoot on sight in the Hard skill level, even if the alarm
hasn't gone off
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The Normal skill
level is about the same as what you've been playing
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Added
ability for guards and enemies to hear Dirk running, landing
after a high jump/fall, and shooting, as well as fellow guards
who cry out, explosions, and more
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Added
ability for Dirk to sneak silently by holding down the Shift key
when you move left or right
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Dying and restarting
a level will now reset the level, so it isn't boring to run
through empty rooms again
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Hitting the up arrow
no longer stops lateral movements while jumping (should make
ladders easier to jump on)
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Doubled the duration
of the x-ray glasses
Audio
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Implemented
new interactive music design
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Most
music plays through once instead of looping repeatedly
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When
there is action happening, play music (e.g., Dirk triggers
alarm, guard spots Dirk, etc)
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When
Dirk is safe, fade out music
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Entering
certain small buildings/rooms fades music temporarily
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Added
ambient sounds for various levels and rooms
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Added
dozens of new sounds for game objects (hazards, conveyors, platforms,
movable boxes, etc)
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Added
the ability for localized sounds to fade out the farther they
are from Dirk
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Added
over 150 individual footstep, climbing, and hand-over-hand
sounds for Dirk based on different floor materials
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Added
landing sounds when Dirk finishes a jump or fall
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Added
footstep sounds for guards and enemy agents
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Added
new music when completing special boss levels like Chapter 1-7
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When
starting a new game, title music continues to play through the
intro comic and chapter selection screens
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Fixed:
end-of-level music still plays even if music is turned off
in game options
Save game
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Added 2 new save
game slots, for a total of 7
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Fixed: selecting a
slot to type in a name, then hitting ESC still saved the game
Inventory
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After using a
gadget, revert back to your default weapon so you don't
inadvertently waste valuable gadgets
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When you run out of
grenades, revert back to your default weapon and don't just
blindly switch to the next slot (which might be a gadget)
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Fixed: hide the
"inventory full" message when displaying brief case
instructions or talking to Agent K or Agent X
Enemies
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Fixed: ceiling
crawler robot doesn't detect Dirk if he's on a sloped floor
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Fixed: sometimes
jumping on a rat's head doesn't knock it out, so I widened the
collision detection box a bit
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Fixed: when you jump
over a guard, he runs too far before he turns around
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Fixed:
enemies intermittently not crossing bridges
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Fixed:
jumping on Bombshelle's head left her in a weird state instead
of knocking her out
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Fixed:
sleeping guards on a bridge don't move when bridge is retracted
Moveable crates
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Fixed: if
Dirk intersects with a movable box when returning through a
door,
reset the box to its original location so Dirk doesn't get stuck
inside it
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Fixed: falling off
the edge of some shipping crates causes it to stick to Dirk
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Fixed: pushing up to
go into an elevator while pushing a crate opens the door but
Dirk doesn't go through
Replaying levels
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Fixed: when
replaying a level, new slots added by backpacks are not retained
when the level is finished
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Fixed: when
replaying a level, you can no longer carry ammo and gadgets out
of the level (so you can't keep replaying an easier level and
stockpiling equipment)
Level specific bug
fixes and tweaks
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Made
minor revisions to the last map in Chapter 1-1 and the break
room in Chapter 1-2
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Fixed: misaligned
floor tiles Chapters 1-3, 1-5, and 1-X
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Fixed:
foreground textures are too dark in various levels (version
0.6.1 introduced that bug)
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Fixed:
In chapter 1-4, the string for the light bulb by Agent K
overlaps the foreground
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