Dirk Dashing 2: E.V.I.L Eye (Beta)

Secret agent Dirk Dashing is back for a brand new mission!

After a wicked computer virus destroys G.O.O.D's new computer network, agent Dirk Dashing must track down the cyber criminal responsible for the attack. His mission leads him to a massive global corporation, owned by one of the wealthiest men in the world. Help Dirk avoid security systems, evade guards, and solve all-new puzzles to stop a diabolical new plot by E.V.I.L mastermind, Dr. Ego!

  • No blood, no gore, no fist fights, no gratuitous violence of any kind - Dirk uses tranquilizer darts, knockout gas, and other non-lethal means to defeat his enemies!
  • Improved graphics, with lighting effects and cel shading!
  • New moves, like the ability to climb ladders and hang from wires and pipes!
  • A new inventory system, so you can pick up multiple weapons and gadgets, carry them with you, and use them whenever you want!
  • A new health system, so Dirk can take multiple hits before he dies!
  • An all-new soundtrack with spy music that perfectly fits the game!
  • Play using keyboard, joystick, or game pad!
  • Ability to save your game progress at any point!
  • In-game instructions to get you started!

Operating System

Download

Buy Now

Windows

Free download!

Only $19.99 USD!

Mac OS X

Free download!

Only $19.99 USD!

Linux

Free download!

Only $19.99 USD!

Note: the game is not finished, but it is available for pre-ordering. When you pre-order, you will receive a download link to the full version beta. Currently, the full version contains Parts 1-3 of the 5-part story. As I finish each part of the story, I will provide an updated beta containing new levels, features, and bug fixes. So it will be a lot like playing an episodic game; with each new update, more of the story will be revealed!

Screenshots

Pre-order Video Trailer

Awards

IndieDB's 2011 Top 100 Games of the Year (look under Upcoming Games of 2011 - Platformer) 

What others are saying about the game:

"Seriously cool. Love the music, the new look, the cartoon intros, the fact that you don't instantly die when you get hit. Thanks for an outstanding game!" - Jan

"The game feels very smooth, and plays nice. Loving the new lighting and the sounds are great! The lightning on the first level is really well done, and seeing the flashes from the outside when you have entered the buildings is a nice touch. All in all I'm liking the new look, Dirk!" - Kevin

"Just wanted to say it looks really cool! I can see you've put a lot of work and thought into it. No real surprise there, as I read all the status updates, but still is nice to have something 'in hand' to look at." - Tim
"I love the new game! It's much more challenging than the original version. I especially like the music and the artwork. You did a wonderful job!" - Jill

"I love it! The new 'foes' are great and it was fun to see the old enemies again too. I love the graphics and the insane variety of locations you have given the game. It is such fun. Love the spiders and the new moves. Thank you and what a game you have given us!" - Sharon

"At last!! I've been waiting for this for ages, I so loved Dirk Dashing 1 and am delighted to find so much that is familiar with version 2... plus new features. Can't wait for the rest and final version" - Lesley

"Outstanding gameplay!" - Jeff

What's New in the Latest Version 

December 15 - v0.7 is available, which adds 8 new levels for Part 3 of the 5-part story. It also includes a new gadget: night vision goggles that allow Dirk to see in the dark. The night vision goggles give Dirk a distinct tactical advantage, because guards and E.V.I.L agents cannot see him in the dark. So if you turn out the lights and equip a set of night vision goggles, you can tip-toe past enemies unseen or knock them out before they ever know you're there. This is very helpful when dealing with more powerful enemies. Many of the new levels have light switches scattered about so you can turn lights on or off at will.
  • Added the Part 3 levels to the full version beta, which is available for pre-order customers

  • Added a new gadget for Part 3: night vision goggles

  • Added new party music for Chapter 2-2

  • Added new music for secret level Chapter 2-X

  • Added new computer lab ambient sounds for Chapter 1-5

  • Added missing ambient sounds for Chapter 1-4 and smaller rooms in Chapter 1-2 (sounds were in the trial but not the full version)

  • Reduced the amount of graphic memory used by the helicopter gunship in Chapter 1-7 by about 75%

  • Fixed: push 2 crates together and they merge, making it impossible to solve Chapter 2-4

  • Fixed: intermittent bug when you drop a crate, and the crate's top and side surfaces are no longer aligned

  • Fixed: guards can walk through alarm lasers without tripping the alarm

  • Fixed: robots can get stuck on collapsible platforms

  • Fixed: jumping on Nick the Knife's head left him in a weird state instead of knocking him out

  • Fixed: darts and grenades pass through robots

  • Fixed: guards should be able to hear boxes being pushed, even if Dirk is sneaking

  • Fixed: guards should be able to hear boxes when they're pushed off ledges and crash to the floor below

  • Fixed: can take out the helicopter in Chapter 1-7 with a single grenade

  • Fixed: Bombshelle's bomb trajectories don't work well when Dirk is above her

October 18 - v0.6.3 is the version I submitted to the 2012 Independent Games Festival main competition. It features a brand new interactive music engine, over 200 new sound effects and ambient sound loops, enemies that have the ability to hear and react to your movements, the ability for Dirk to tip-toe silently, and a plethora of bug fixes and gameplay tweaks. There are so many changes, that I have categorized them to make it easier to see everything that has changed.

Critical bug fixes

  • Fixed: game intermittently locks up when cameras spot Dirk

  • Fixed: game intermittently locks up when a guard pulls the alarm switch

  • Fixed: saved games are lost on Windows XP when running under the admin account and restarting the computer

  • Fixed: fragmentation bug in the texture loading code eventually causes white textures if you play long enough

General gameplay changes

  • Added 3 different skill levels, and the ability to pick your skill level when you start a new game

    • Levels in the Easy skill level have a bit more ammo and health

    • Guards never shoot in the Easy skill level, even if the alarm goes off

    • Guards always shoot on sight in the Hard skill level, even if the alarm hasn't gone off

    • The Normal skill level is about the same as what you've been playing

  • Added ability for guards and enemies to hear Dirk running, landing after a high jump/fall, and shooting, as well as fellow guards who cry out, explosions, and more

  • Added ability for Dirk to sneak silently by holding down the Shift key when you move left or right

  • Dying and restarting a level will now reset the level, so it isn't boring to run through empty rooms again

  • Hitting the up arrow no longer stops lateral movements while jumping (should make ladders easier to jump on)

  • Doubled the duration of the x-ray glasses

Audio

  • Implemented new interactive music design

    • Most music plays through once instead of looping repeatedly

    • When there is action happening, play music (e.g., Dirk triggers alarm, guard spots Dirk, etc)

    • When Dirk is safe, fade out music

    • Entering certain small buildings/rooms fades music temporarily

  • Added ambient sounds for various levels and rooms

  • Added dozens of new sounds for game objects (hazards, conveyors, platforms, movable boxes, etc)

  • Added the ability for localized sounds to fade out the farther they are from Dirk

  • Added over 150 individual footstep, climbing, and hand-over-hand sounds for Dirk based on different floor materials

  • Added landing sounds when Dirk finishes a jump or fall

  • Added footstep sounds for guards and enemy agents

  • Added new music when completing special boss levels like Chapter 1-7

  • When starting a new game, title music continues to play through the intro comic and chapter selection screens

  • Fixed: end-of-level music still plays even if music is turned off  in game options

Save game

  • Added 2 new save game slots, for a total of 7

  • Fixed: selecting a slot to type in a name, then hitting ESC still saved the game

Inventory

  • After using a gadget, revert back to your default weapon so you don't inadvertently waste valuable gadgets

  • When you run out of grenades, revert back to your default weapon and don't just blindly switch to the next slot (which might be a gadget)

  • Fixed: hide the "inventory full" message when displaying brief case instructions or talking to Agent K or Agent X

Enemies

  • Fixed: ceiling crawler robot doesn't detect Dirk if he's on a sloped floor

  • Fixed: sometimes jumping on a rat's head doesn't knock it out, so I widened the collision detection box a bit

  • Fixed: when you jump over a guard, he runs too far before he turns around

  • Fixed: enemies intermittently not crossing bridges

  • Fixed: jumping on Bombshelle's head left her in a weird state instead of knocking her out

  • Fixed: sleeping guards on a bridge don't move when bridge is retracted

Moveable crates

  • Fixed: if Dirk intersects with a movable box when returning through a door, reset the box to its original location so Dirk doesn't get stuck inside it

  • Fixed: falling off the edge of some shipping crates causes it to stick to Dirk

  • Fixed: pushing up to go into an elevator while pushing a crate opens the door but Dirk doesn't go through

Replaying levels

  • Fixed: when replaying a level, new slots added by backpacks are not retained when the level is finished

  • Fixed: when replaying a level, you can no longer carry ammo and gadgets out of the level (so you can't keep replaying an easier level and stockpiling equipment)

Level specific bug fixes and tweaks

  • Made minor revisions to the last map in Chapter 1-1 and the break room in Chapter 1-2

  • Fixed: misaligned floor tiles Chapters 1-3, 1-5, and 1-X

  • Fixed: foreground textures are too dark in various levels (version 0.6.1 introduced that bug)

  • Fixed: In chapter 1-4, the string for the light bulb by Agent K overlaps the foreground